Atelier Sophie

I played Atelier Sophie. It’s a cute game where you play a young girl learning alchemy. Witch Simulator 2015, more or less. It’s the first game from the Atelier series I’ve played. A certain Twitter superstar always talks about them in glowing terms, so I figured I should give it a go.

Atelier Sophie is:

  • 20%: a meaty crafting system. So you’re combining your items and the items have modifiers that carry through to the output, but there’s a minigame that determines the quality of that output.
    • In the minigame, you collect values out of grid cells by placing different shapes over the top of them.
    • When you place a shape, all the values around its perimeter increment.
    • If you overlap existing shapes, they pop loose and you lose the value you collected. On the other hand the perimeter increments remain.
  • 80%: the most formulaic JRPG imaginable. Visualise a JRPG in your head. OK. Not quite, it has an offensive/defensive stance mode and the attack menu is a pie menu not a text menu. Uh… yup, you got it. It’s exactly that.

It’s like a dog ate the second half of the GDD so they replaced it with a post-it note that reads “JRPG?” Why do people do this?

  • Is there a tax incentive for orphan protagonists in Japan?
  • Is there a long running dare about who can make a game that you can play for the longest just by pressing ‘A’?
  • Does the editor of Famitsu have a notorious fetish for slimes?

Share Comment Forum